LibGDX Cross-Platform Development Blueprints by Potnis Indraneel

LibGDX Cross-Platform Development Blueprints by Potnis Indraneel

Author:Potnis, Indraneel
Language: eng
Format: epub, azw3
Publisher: Packt Publishing
Published: 2015-12-21T05:00:00+00:00


As we are not going to use Bob's static image here, replace Texture with the sprite sheet:

static Texture bobSpriteSheet; // texture sprite sheet for the bob

In the initialize() method, add the following code:

// instantiate the bob bob = new Bob(); // load the bob texture with image from file bobSpriteSheet= new Texture(Gdx.files.internal("data/bob_spritesheet.png")); // initialize Bob bob.initialize(width,height,bobSpriteSheet);

In the dispose() method, add the following code:

// dispose of the bob spritesheet texture to ensure no memory leaks bobSpriteSheet.dispose();



Download



Copyright Disclaimer:
This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove relevant links or contents immediately.